Mobile Interaction Design

1. Edition December 2005
398 Pages, Softcover
Practical Approach Book
Short Description
Next generation mobile devices and services will be widely available within the next year or so. Mobile Interaction Design covers important issues relating to this ever-changing technology, including, developing interfaces and devices with a great deal of sensitivity to human needs, desires, and capabilities. This book is written to inspire and challenge designers' preconceived notions of this marketplace and to convey lessons learned, and principles involved, in the development and deployment of interactive systems to the mobile environment.
Mobile or cell phones, handheld computers, RFID tags or even implants. What could or should the wireless future be?
Already, mobiles are an essential part of life for two billion users.
We are told that wireless devices will help us to communicate and relate in better ways, become more creative, better educated and more efficient and effective in our working lives. Yet often with new developments or devices the hype is followed by some small successes, and a great deal of disappointment.
This book is about catering to the everyday needs people have, about shifting the design perspective away from technology and to concentrate on usability; in other words, developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities.
Presenting key interaction design ideas and successes in an accessible, relevant way, and containing exercises, interviews and case studies, this book is a must have for students on Mobile Design and HCI courses, for designers keen to make the mobile even more powerful and easy to use, and for anyone who wants to broaden their understanding of effective human-centered design in the increasingly vital context of mobile systems.
Chapter 1: Possibilities
Chapter 2: Products for People
Chapter 3: Innovation
Part 2: Developing Effective Mobile Applications
Chapter 4: Interaction Design
Chapter 5: Watching, Asking, Probing
Chapter 6: Developing Prototypes
Chapter 7: Evaluation
Part 3: Design Gallery - Directions and Guidelines for Mobile Applications
Chapter 8: Controlling Complex Functions
Chapter 9: Information Access
Chapter 10: Using Photographic Media on Mobile Devices
Chapter 11: Impacting the Community; Impacting the World