UML 2 For Dummies

1. Edition July 2003
432 Pages, Softcover
Wiley & Sons Ltd
Short Description
UML (Unified Modeling Language) is a graphical modeling language used to specify, visualize, construct, and document applications and software systems, which are implemented with components and object-oriented programming languages, such as Java, C++, and Visual Basic. This guidebook to the latest version of UML shows programmers how to use UML to design large, complex enterprise applications that enable scalability, security, and robust execution.
* Uses friendly, easy-to-understand For Dummies style to help readers learn to model systems with the latest version of UML, the modeling language used by companies throughout the world to develop blueprints for complex computer systems
* Guides programmers, architects, and business analysts through applying UML to design large, complex enterprise applications that enable scalability, security, and robust execution
* Illustrates concepts with mini-cases from different business domains and provides practical advice and examples
* Covers critical topics for users of UML, including object modeling, case modeling, advanced dynamic and functional modeling, and component and deployment modeling
Part I: UML and System Development.
Chapter 1: What's UML About, Alfie?
Chapter 2: Following Best Practices.
Part II: The Basics of Object Modeling.
Chapter 3: Objects and Classes.
Chapter 4: Relating Objects That Work Together.
Chapter 5: Including the Parts with the Whole.
Chapter 6: Reusing Superclasses: Generalization and Inheritance.
Chapter 7: Organizing UML Class Diagrams and Packages.
Part III: The Basics of Use-Case Modeling.
Chapter 8: Introducing Use-Case Diagrams.
Chapter 9: Defining the Inside of a Use Case.
Chapter 10: Relating Use Cases to Each Other.
Part IV: The Basics of Functional Modeling.
Chapter 11: Introducing Functional Modeling.
Chapter 12: Capturing Scenarios with Sequence Diagrams.
Chapter 13: Specifying Workflows with Activity Diagrams.
Chapter 14: Capturing How Objects Collaborate.
Chapter 15: Capturing the Patterns of Behavior.
Part V: Dynamic Modeling.
Chapter 16: Defining the Object's Lives with States.
Chapter 17: Interrupting the States by Hosting Events.
Chapter 18: Avoiding States of Confusion.
Part VI: Modeling the System's Architecture.
Chapter 19: Deploying the System's Components.
Chapter 20: Breaking the System into Packages/Subsystems.
Part VII: The Part of Tens.
Chapter 21: Ten Common Modeling Mistakes.
Chapter 22: Ten Useful UML Web Sites.
Chapter 23: Ten Useful UML Modeling Tools.
Chapter 24: Ten Diagrams for Quick Development.
Index.
James A. Schardt is Advanced Concepts Center's Chief Technologist. He provides 24 years of experience and a firm grounding in object oriented development, data warehousing, and distributed systems. He teaches and mentors Fortune 50 companies in the U.S. and abroad. His many years of practice in object-oriented systems, database design, change management, business engineering, instructional design, and team facilitation bring a wealth of experience to his assignments.